Elengrad - Dialogue System +
This few days were very challenging for me. First time for a while I felt completely stuck! To the extend that I was thinking about changing the software I use for creating the game (Construct 2) to something else (Game Maker Studio 2). Unfortunately (or maybe fortunately) The laptop I have to use is quite weak and couldn't handle GMS2 well. This meant I had to get out of my comfort zone and learn new things!
For the first time I used JSON plugin for Construct 2. The only think I can say is - it works terribly. For some time I haven't seen such a bad design (or I just don't know how to use it ;)). It cannot handle complex JSON objects well, each data structure has to have Construct 2 specific scheme which even though is still standard JSON, adds a lot of complexity.
I am so used to working with JSON in other technologies that I completely skipped XML... And that was my mistake. After long struggle with JSON I decided to give the XML a try. You should see my face when I realized that what I tried implement using JSON plugin for 2 days, was implemented with XML in 20min... After some modifications, tinkering and adding some extra features I ended up with great, flexible dialogue system.
Elengrad
Travel through beautiful and diverse land of Elengrad to discover what mistery led to series of terrible events.
Status | Released |
Author | PitiIT |
Genre | Platformer, Role Playing |
Tags | 2D, Fantasy, Metroidvania |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- What is happening to Elengrad?Jan 02, 2020
- Delay of the v.1.0Nov 08, 2019
- Major Update v. 0.93Sep 24, 2019
- Elengrad - PixelArt part IIIAug 18, 2019
- Elengrad - PixelArt part IIAug 17, 2019
- Elengrad - PixelArt part IAug 16, 2019
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