Version: 0.93 (Updated Beta) Please notice this game is fully playable yet it is not complete. Several major updates are planned. They will massively change the game experience thus I invite you to re-play the game as soon as it is considered 'ready'.


Backstory

Elengrad was once a dangerous land. Full of magic and monsters. Good King Borgar seeing people suffering and fighting hard for their lives decided to send his best warriors to destroy all the evil in the world. And it worked. The land became safe and people were living happily. Or so it seemed...

Good King Borgar died of age and so most of the brave warriors did. Short after that all evil returned. Sons of the ones that once defeated dark forces decided to travel the world and help poor, unprepared people.

And so did Eric. This young, brave man decided to return to a small village he used to visit often in his childhood. What problems will he find there? What secrets will he discover? 

Featured

Every video below contains MAJOR spoilers!

Gameplay by Button Pushin' Cushion:

https://www.youtube.com/watch?v=BOsSD8r_xWc (game v. 0.9)

https://www.youtube.com/watch?v=1Y4XV3JRtSg (game v. 0.9.3)

Gameplay by MilkAndBanana:

https://www.youtube.com/watch?v=OQ7BB3g9DGo (game. v.0.9.3)

https://www.youtube.com/watch?v=bxeWA6ZiVOw (game v.0.9.3)

Credits

Game design, art and implementation:

  • Piotr 'Xiris' Wyszynski 

Music:

Roadmap

  1. Released 24.09 General Gameplay improvements - this will include minor fixes to many areas of the game including:
    1. Adding a Campfire next to second boss area;
    2. Reviewing certain dialogues - if possible making them shorter;
    3. Increasing slightly the range of the weapon
  2. Released 24.09 Mobile support - the control for mobile will be added! 
  3. Released 24.09 Combat enhancement - this will be a game changer. The combat will be more dynamic. This will be achieved by introducing minor variations between attacks (animations) and knock-back after the enemy is hit.  
  4. Map extension - this update will significantly increase the size of the map. This will enhance "Metroidvania experience". At this moment the map is quite linear and the player has no real chance to get 'lost'. Some secret area will be introduced. This will introduce several new items (including ranged weapon).

Future of Elengrad

If you would like to know what is the situation of the game click here.

Known Bugs

Critical priority: 

  • Game progress impossible when dying at the same time as Goblin King. 

High priority:

  • Game sometimes crashes when entering the "Dark Hills" region (available only with Angelic Boots). This has been reported ONLY on Chrome and only by individual players. Currently I am not able to work on this bug as it does not appear on any of my machines. 
  • Player gets stuck when reading signs on mobile.

Low priority:

  • In one of the Dark Hills levels sword is shown as wooden sword.
  • There is no way to press 'up' when using chest when playing on mobile. This is low priority as there is not much use of the chest in this version of the game. 



StatusReleased
PlatformsHTML5
Release date Sep 15, 2019
Rating
Rated 4.2 out of 5 stars
(27 total ratings)
AuthorPitiIT
GenrePlatformer, Role Playing
Made withPyxel Edit, Construct, Audacity, GIMP
Tags2D, Fantasy, Metroidvania
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Smartphone
AccessibilitySubtitles, Interactive tutorial

Development log

Comments

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Really good game, there is a strong foundation here, like the difficulty but at points it felt like dying was the best option as it teleported me to my last save with all of my item

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A bug i found while playing was that when an item is in the chest, going into another area the item shows up on the screen and when grabbed creates an invisible version in your inventory (I was playing it on a Chromebook)

Excellent!

Very fun game. I find it a bit too challenging for my liking but I do see a potentially really good project right here. I understand that the game is on hold but I would love to see more especially in regards to maybe decreasing the difficulty but that is just me. Great work!

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I love this game!

Thank you! I am very happy to hear that :)

Looking forward to see future progress

just asking here:
Has anything changed since I last played it?
when I last played it , the end of the game was after defeating a certain shadow enemy or something :-)

(+1)

Thank you so much for the interest in Elengrad :). Unfortunately the year was terrible for me and I did not have much time to devote to development. 

Also Unity turned out to be overkill for this type of game. Currently I am experimenting with Godot and I hope to pretty soon start working on the game again.

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Can’t find the hideout , idk izit the king place bla bla but the key just won’t open.

The hideout is on top of the mountain on the same level as Itch :)

I just finished the game...need more extended stories...COZ I just love this kind of games! keep it up!

Thank you so much <3

I can't find the bone *SAD FACE*

Sorry for such a late reply! The bone is in the graves (you need to open all of them, the last one will drop the bone)

(1 edit)

Awesome all around! Hard but the perfect level of challenge. A few suggestions:


1. For those of us who speed through the dialogue without reading, I appreciate the characters giving a summary of what to do next when you re-talk to them. The only problem was re-talking to the blonde girl, who simply says "I'm on my way!". I did not know that she wanted me to go to the statue :P


2. Archers shoot a bit too fast when you move into their kill radius. I would have a slightly longer delay so that you can jump next to one to attack it without immediately getting hurt. All other enemies seemed fair.


3. Bonfires could stick-out a little more, since they are hard to see and I missed a few.


All in all, great work. Looking forward to more items, weapons, and enemies.

Thank you so much for your amazing feedback! :) I am happy you like the game. The good news is I am in progress of redesigning the core mechanics of the game and I will do my best to take your comments into consideration!

Due to game engine limitation I decided to migrate all the project to Unity. This will take much more time but at the end give much better results! :) 

I'm curious as to why you decided to add a white outline to the all of the character sprites... with that said, the game feels good. Love the music the the art design. Adding this to my collection.

Thank you so much! The white outlines do indicate that you can interact with the item/NPC. This way it is easy to potentially distinguish between NPCs and enemies when they both appear on the level :)

Ok I get it now... makes sense. Really cool game!

Hi Xiris, we would love to have Elengrad on our TV Games Portal Couchplay :) We would send you in return a Smart TV :) How about? Elengrad = KING
And your Game on a Big Screen could be amazing fun 
yo, Vince  

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Awesome! Please feel free to publish/play my game! How can we get in touch? I have some questions :)

Thats realy cool!!  we would just need to keayboard codes changed is this possible, so peapole can play with the remote controll :) should we skype call the next days?  

Hi Xiris, should we call by skype or tel? my skype is: antonio.vince.staybl please add me  : )  happy to chat and your Game looks Amazing on a Smart TV :)  

Hi Xiris, please write me on twitter @staybl ( Couchplay TV ) Thanks :)            

thank ???

Nice try haha! Trolling level 1000 :D.

Sorry no

Fix boss no wft???

Hey, I think I don’t understand the question? :)

Ok :)

fantastic game , last boss was frustratingly hard but got it done !

(1 edit)

Hey! The version 1.0 will have the Luvio boss updated to make him slightly easier :)

Thank you so much for your feedback. I am very happy you liked it!

I have received my redemption!!!!!!! (this really is a bloody great game!)

Amazing! Thank you so much for the videos! I added them as a part of the game description! :)

Thank you! That's awesome!!

(3 edits)

bug report

i can duplicate "good drink drink" if i talk to Gothar multiple times after i pick one up during mission to make goblin king key

i am currently stuck at the luvio quest, every time i enter the west entrance the game crashs



Thank you so much! I will check out both of them. Do you have a chance to provide performance stats when entering the area when game crashes? Ctrl + Alt + Delete, then “performance” tab. I am afraid the zone may use a bit too much RAM or CPU. 

it seems like the game didn't crash, but rather the graphic isn't display properly, only black screen


cpu performance also decreased

>before entering the west entrance


>after entering the west entrance

Could you please do me a favor and try in Edge? This would give me a great perspective. You are not only one experiencing the issue, however I am not able to recreate it on any of my machines :(.

i tried playing new game on two browsers, edge worked fine, but chrome still couldn't display properly

Hats off to you, this looks absolutely stunning, has a good story, good humour, and the gameplay is really good too. I just unfortunately screwed myself right at the end boss so didn't get to finish it :-(

Woah! I had so much fun watching you! Thank you sooooo much for your time and effort! 

And thank you for putting together such a good game, I’m excited to see where it goes from here!!

pretty impressive!

Thank you so much! There is much more to come! Soon I will prepare a roadmap of changes. :)

Fighting with the ghost on the green-torches scene is way too complicated, cannot get past it.

In one of the first updates there will be campfire in the area next to the boss. :) It will be much easier to re-try then!.

At this point My advice is - always take care about torches first. As soon as one of the lights back stop what you are doing and take care about torches again. Let me know when you manage to beat the boss!

Very nice! I had fun playing through it. You were able to tell a nice little story with some fun twists. Graphics are amazing, and music is great as well. Good job!

Thank you so much! I really appreciate the feedback :).